Nanny 911

Nanny 911 is a time management game based on the reality TV show of the same name. You take on the role of one of three professional British nannies called to help parents learn how to discipline their children if the family is to be saved.

With Nanny Claudia your goals will be easy; Nanny Matilda will take you on a tougher challenge. Play on Hard mode and against clock with Nanny Betty.

Nanny 911 game
Basic Controls, Goals, Discipline Meter.

At the bottom of the screen you have Dad’s and Mom’s Goals. You can tell parents to complete an action by clicking on them with a white cursor.  Check your goals often as new tasks may appear. Praise parents to reinforce good behavior or give them negative feedback if they are doing something bad or idle. To do it, just click on the thumbs up or the thumbs down button.  Each time you give mom or dad feedback, their discipline meter fills. Fill it up and their bad behaviors will go away for the rest of the day.
Changing Diapers, Nap Time, Stop Fight.

When you see a toddler crying and thinking about a diaper, it’s time to change it. Click the toddler and the changing table. Thinking balloon with “Z” over the toddler head indicates it’s time to bed.  When kids are fighting you can see a cloud with stars. Click on them to stop it.

Meal Time. Barbecue.

First set the table; get the food in the fridge and cook it. Then set mom and dad to the table. Once the meal is done wash the dishes.

It may happen that one parent is blocked and you can guide just one of them. There are Study and Family Time In the game. Playing with kids will down parents’ stress level.

Review from Awem com

Women’s Murder Club: Twice in a Blue Moon

The ladies of the Women’s Murder Club are back for what may be their most challenging case yet. In Women’s Murder Club: Twice in a Blue Moon, someone is carefully copying famous serial killers like Jack the Ripper and the Boston Strangler, leaving plenty of evidence but few clues to his identity. Lindsay, Claire, and Cindy frantically try to unravel his riddles before another victim falls prey to his madness.

Twice in a Blue Moon combines hidden object sequences with puzzles to create an intriguing and at times quite difficult mystery for detective Lindsay, medical examiner Claire and reporter Cindy to solve. As in previous WMC games, you’ll switch between characters, using each one’s special talents to help solve the case. Lindsay confronts suspects and snoops around crime scenes, Claire tries to make sense of the forensic evidence, and Cindy digs deep to find hidden motivations and new leads of investigation. Of the three, Claire gets the shortest shrift. Her sections are largely limited to scanning an area with a UV light to find hidden items or clues, then returning to her lab for a brief logic puzzle involving the proper arrangement of bottles of solvent.

Lindsay and Cindy fare far better. Both will have to find a list of objects in a variety of hidden object levels. Sometimes the items make sense, such as when Cindy has to find a set of crime CDs, but much of the time the objects are fairly random. What I appreciated, though, was the game’s attempt to maintain a certain amount of realism in the hidden object sections. The items you have to find are appropriate to the locations you’re searching and placed in areas where they might – with a bit of imagination – actually end up. Rulers don’t magically adhere to the wall, hot air balloons aren’t hidden in potted plants. A lot of thought was clearly put into the assembly of the hidden object scenes, and it makes for a very satisfying hunting experience.

Once you’ve found everything you need to locate, you usually have to use at least some of those items to solve a puzzle. The puzzles include everything from hangman-style word games to the killer’s devious riddles, and solving them will take some creative thinking. You can skip any that prove too frustrating, which I’m not ashamed to say I did when it came to a jigsaw-style puzzle involving those crime CDs of Cindy’s.

Cindy’s database searches, a common activity in WMC games, have been made a bit easier; now, the correct words can be found on a sticky note just below her computer monitor. That’s sure to be a disappointment for anyone who enjoyed figuring them out on their own, but it’s extremely helpful for those of us who could never quite figure out the right set of keywords to enter into the computer.

The story of Twice in a Blue Moon, which is deliciously creepy, is told via comic book-style cutscenes between chapters. Previously, you had to either had to skip the scenes entirely or wait for what seemed like an eternity as they slowly revealed themselves, panel by panel, but now the entire scene is displayed at once, and you can advance it whenever you like. It’s a small change, but it makes a huge impact on the enjoyment and playability of the game. Being able to proceed at your own pace – whatever that may be – always makes a game experience better.

Women’s Murder Club: Twice in a Blue Moon is the best installment in the series yet, but it’s disappointing that Claire has yet to be expanded into a decent character. Her forensic sequences could make for great puzzle-solving, but instead they still feel like tacked-on afterthoughts. They don’t make the game any less fun, but they do feel like wasted opportunities.

Overall, Twice in a Blue Moon provides an  excellent assortment of hidden object searching and puzzle solving, while maintaining a realistic atmosphere and some genuine tension. Welcome to the Club!

Review by Vanessa Carter

Farm Frenzy 3

Farm Frenzy 3 is the fourth title in the Farm Frenzy series, a time management game where you have to meet different, and sometimes conflicting, goals like owning five goats or baking 10 cakes.

A new central character of the game is Scarlett, a country girl who’s as smart as she is pretty. She receives a letter from her African friend. His farming business has hard times. And the president of the Farmer’s Union Mr. Orson doesn’t want to help poor farmers. Scarlett sets out to win the presidency by helping the farmers get back on their feet the old fashioned way: working hard! So she travels to different continents to manage five farms and try her hand at penguin breeding and jewelry making.

You’ll sling hay in 95 outrageously fun levels, tend to 30 lovely animals (including walruses and llamas) and buy more upgrades than there are ears in a field of corn! What’s more, as you grow crops, feed animals, collect produce and manufacture goods, you’ll be treated to some of the zaniest animation to ever grace a casual game!

While challenging, Farm Frenzy 3 game is more balanced than earlier installments of the series. You can breed poultry instead of buying them, for example, and dress the bears you catch in silly outfits and sell them for more money.

If you’re serious about getting gold on every level, you can still dig down to the heart of the Farm Frenzy series: lots of strategy choices, and easy ways to test them as you work your way towards perfection. But I only felt compelled to keep playing this time because of my experiences with previous Farm Frenzy games. If this had been the first in the series, I don’t think I would have bothered replaying levels multiple times to get the gold.

Review from Squidoo

Escape from Paradise 2: A Kingdom’s Quest

Escape from Paradise 2: A Kingdom’s Quest is the sequel to Gogii Games Virtual Villagers-style sim game Escape from Paradise. With the help of the royal Perusah and an ever-growing tribe, our Hero must discover many of the islands secrets through strategy, mini-games, and various challenges befitting a legendary Hero and tribal leader.

The game begins with you, the Hero, stranded on a mysterious island. It’s your destiny to aid Perusah, the tribal Prince or Princess, and child of the Island King. You can customize your character to have whatever look and gender you’d like, and the King’s child depends on your own character’s gender. The Hero must complete numerous tasks at the bidding of the various tribal inhabitants of the island in order to restore it to its long former glory and rise to the rank of the new King.

A Kingdom’s Quest takes place on the island. The island is relatively large, and as your progress in the game, new areas will be uncovered. Each area features one or more new tribal inhabitants who will offer you something in return for your services. Challenges include building new huts, wells, food storage, finding various creatures or objects, and completing mini-games.

You’re not alone: you will also have the help of new tribe members whom will show up over the course of the game, with a maximum of 30 members in your tribe. You will have one Golden Tiki, who is maxed out in all stats and abilities, as well as a monkey named Taz, whom you will need to uncover various hidden objects and secrets scattered throughout the island. Taz also gives you the ability to play a variety of mini-games that don’t only earn you needed goal-objects, but also increase your skills and abilities, food, and wood reserves.

You will need to keep your tribesmen (and yourself!) satisfied in hunger, thirst, sleep, and social in order for them to be happiest and therefore work most effectively. Tribesmen can be leveled up a total of three times in three areas: carpentry, woodcutting, and food gathering.

In comparison to its predecessor, Escape from Paradise, A Kingdom’s Quest implements some different features. For example, unlike the first game, this title can be paused at any time. When you shut off your computer or close out your game, the game will save at the exact point you closed out. When you start it up again, it will start from the moment you left off.

Unlike some other games, you don’t have to worry about your tribes people dying. If their stats are low, they will slump when walking and work poorly, but they won’t die. Villagers will also automatically eat, drink, or sleep if you neglect them. Game speed, however, cannot be adjusted, making some activities feel very long and unnecessarily drawn-out.

A longer and much more challenging title than most casual games, A Kingdom’s Quest is a refreshing taste of simulation mixed with mini-games. There is a lot to do on the island, and most tasks do not have a simple, linear style of accomplishment and instead require you to think and strategize. The element of managing the happiness of your inhabitants means that there is always something to do. While your villagers are working on a certain task, you can play mini-games with Taz. They will continue to work and level-up while you play.

Mini-games include Tiki Match Three, Hidden Object levels, and even Sudoku. Tasks aren’t obvious and require you to be more adventurous.

Unfortunately, that very quality makes the game difficult and potentially frustrating. For example, Taz the monkey is the only one who can see secret hidden objects, and only when he’s standing nearby. If you’re not playing as Taz, chances are you’re not going to find what you’re looking for.

Hidden objects are hidden very, very well. Hidden object mini-games, on the other hand, are lacking, and while you may have found the correct object, many times you will have to click on it numerous times in numerous spots before the game will pick it up. Other mini-games, such as the Sudoku title, are quite difficult.

Furthermore, you have the ability to place your various buildings wherever you’d like – a nice quality, right? But oftentimes placing it within a certain vicinity will cause your tribesman to not perform tasks properly or refuse to move to a certain area entirely.

The game features a very op-ended form of gaming. It’s all good and fun until you don’t know what to do next or where to find something, and then there’s no hint system to help you. This can make the game frustrating when you’re not sure what to do next. Lastly, the role of becoming the new King of the Island and taking the hand of the royal child is simply an object of storyline, and does not introduce a new quest or form of gameplay as it might imply to some.

Overall, Escape from Paradise 2: A Kingdom’s Quest is a fun game that promises manyhours of gameplay and a buffet of original mini-games, but some elements could have been implemented more smoothly. A hint system would have done wonders for this game, seeing how creative it is in hiding important objects. Those who like Virtual Villagers-style games and the first Escape from Paradise are sure to love A Kingdom’s Quest, but those new or unfamiliar with challenging adventure games could easily be intimidated and frustrated by this title.

Review by Tawny Ditmer